
Kin
AntarcticanThose living on the southern continent Aphelion refer to themselves by the name of the galactic winds that directed them to this tropical-looking land of snow. Antarcticans are isolationist in nature, and have a strong bond between bands.
Roughly the same head height



Renaissance
Surviving the tundra is mostly due to the haemocyanin in their blood, giving it a blue-purple colour and making their skin mostly blue tones. Besides blue skin, they sport simple cat tails, claws, and their melanin pigmented inner ears and palms to trap heat. That pigmentation from the ears and nose often form patterns on the face as lines and shapes. Their hair colours are metallic shades, naturally heavy in metals.

They are proficient hunters and swimmers, though burn through a lot of energy, resulting in the need to sleep longer than any other taothomet. The time of day for this doesn't matter for them as they are cathemeral, and will often be seen passed out wherever they became tired.
Renaissance forms are very Shenuankh in morph, a large cat with a twist of frozen gargoyle in looks. Spines following down the back, a spaded tail, and around the neck a set of membrane-styled wings often used for wind-related hijinks.
Ileli
Aphelion
Antarcticans live in bands created as hunting parties, and settled in areas with dense food populations, usually Entlyu. They would occasionally meet and trade goods, on the basis of keeping each other alive; if one band had plenty of food and another didn't, they would not hesitate to share, as keeping their ilk healthy and alive was far more important than anything else. Today, the bands aren't as closely knit as they once were, as food supplies are more guarded, but the bonds they upheld are still intact. Each band is run by a group of its oldest members, normally three or five, replaced by a younger person when they feel they're too old—and for the more stubborn, when they die.
Socialising most often occurs around bonfires, which are normally needed only for two things: cooking meals, and warding off the animals and plants that wish to pester them while socialising. If they don't pass out at the bonfire outright, they will curl up inside their in-ground housing. These wooden homes are normally one large room, sometimes sectioned off, raised enough for short windows to allow in natural light. Decorations are made up of creations from pastimes, such as rock and gem carvings, bead-making, and rug-making.

Art
Clothing comprised of large, ill-defined saddle stitching is not an indication of inabilities to render hide and textiles into wearable garments. It became a style choice of their culture as a homage to their ancestors, who mostly made clothing on the fly while travelling. Hides are used to protect mostly the forearms and head from weapons, fangs, and claws; almost everything else is just modesty and personal style. Their headdresses normally cover all of their hair, represent the wind's direction over their lives, and use them to display totems.
Weaponry
Weapons they create are made mostly from verdigris, such as daggers and javelins from the feniath trunks and branches, and arrow shafts and arrowheads from Ralera scales, with flights made of starspot. When they bother they're amazing metalworkers but usually stick to creating daggers and spearheads. Certain creatures, however, can destroy or control mineral-based objects and pure plant weapons become an effective replacement.

Bhelpowe An aery made of its namesake.
Much of their mythos are made up by anything around them, regarding everything as having a meaning and totem. These totems are tied to their calendar, where each day and month hold their own meaning, and play a large role in how one is to be treated within the tribe. Names and status factor into these, as they have become a superstitious people, and will apply these symbolisms into how they raise their children, or go about their daily lives.
GlyphPrimary TotemTime
MountainDay
LakeNight
UmeonDay
TownNight
HillDay
BasketNight
TreeDay
EyeNight
IceDay
ArrowheadNight
SkyDay
AeonNight
StarDay
HeartNight
Daily Totem Hover over date for totem.
1 Reusokef
D U I U L X R 1Kin
2Yuutl
3Stars
4Astrolabe
5Feniath Branch
6Arrow
7Fire
8Nin
9Map
10Eye
11Nu-Feledos Skull
12Gold
13Anvil
14Esmetl
15Hourglass
16Mace
17Hook
18Rain
19Aix
20Basket
21Feniath Leaf
22Brooch
23Key
24Mirror
25Garnet
26Drum
27Beads
28Elrinel Fang
29Xinvos
1 2 3 4 5 6 2 Shenumaf
D U I U L X R 29 1Shenu
2Bhelpowe Skull
3Hammer
4Nu-Feledos
5Comet
6Ralera
7Tiles
8Yeu
9Hill
10Yuutl Horn
11Starspot Leaf
12Cup
13Estoile
14Ice
15Telqef Skull
16Illandrach
17Book
18Trefoil
19Pen
20Etun
21Uiestemach
22Sound
23Clarion
24Spearhead
25Compass (Tool)
26Entlyu Hoof
27Ralera Scale
28Annulet
29Vll Pylrok Tultama
1 2 3 4 5 3 Uemeset
D U I U L X R 28 29 1Water
2Umeon
3Ebyllashutin
4Glass
5Aery
6Vial
7Esmetl Skull
8Scissors
9Axe
10Bezant
11Sapphire
12Pennant
13Bronze
14Spear Lotus
15Gwyirmir Beak
16Triskelion
17Gryphon
18Air
19Earrings
20Lodestone
21Arahi Claw
22Esmetl Hoof
23Ribbon
24Entlyu
25Dianocorobaos
1 2 3 4 5 6 7 8 4 Djisenmat
D U I U L X R 20 21 22 23 24 25 1Shield
2Dylennadra
3Inkwell
4Uir
5Blood
6Agate
7Yuutl Wing
8Staff
9Sewing Needle
10Light
11Diamond
12Adze
13Charm
14Necklace
15Telqef
16Thread
17Ball
18Clock
19Entlyu Skull
20Anlakrengat
21Comb
22Qitt
23Feniath
24Cloud
25Hyqqbhrys
1 2 3 4 5 Inhutef
D U I U L X R 23 24 25 1Nenkhenythus
2Ioxetus
3Land
4Carbuncle
5Blade
6Bhelpowe Fang
7Sky
8Wire
9Paper
10Lock
11Arahi
12Headdress
13Scroll
14Ciertes
15Ylig
16Roa
17Compass (mariner)
18Entlyu Antler
19Belt
20Crown
21Aerogens
22Bracelet
23Wheel
24Jug
25Yuutl Skull
26Arrowhead
27Vase
28Aeon
29Tiandrenon
1 2 3 6 Teninef
D U I U L X R 26 27 28 29 1Ull
2Ullutyf
3Coin
4Town
5Ink
6Dice
7Ralera Leaf
8Bhelpowe (mineral)
9Cloak
10Ib
11Wing(s)
12Iron (tool)
13Anlakrengat Claw
14Lux
15Lightning
16Gwyirmir Skull
17Bell
18Cowl
19Amulet
20Talon
21Plate
22Caltrop
23Paintbrush
24Empyrean
25Cyrosophas
1 2 3 4 5 6 7 Renwedat
D U I U L X R 25 1Rinquilly
2Verdigris
3Ruby
4Fountain
5Rock
6Billet
7Anlakrengat Fang
8Flute
9Stardial
10Arahi Skull
11Ring
12Bhelpowe Claw
13Void
14Well
15Io
16Bookmark
17Knife
18Heart
19Lake
20Ileli
21Elrinel
22Chisel
23Starspot
24Conch
25Escarbuncle
26Wind
27Esmetl Tail
28Telqef Horn
29Rin
1 2 3 4 5 8 Aatuset
D U I U L X R 28 29 1Llosyllos
2Heka
3Guitar
4Volatiles
5Qitt Skull
6Yuutl Claw
7Bow
8Gwyirmir
9Eoa
10Lozenge
11Bones
12Volcano
13Music
14Metal
15Hand
16Chevron
17Nail
18Harp
19Opannu Skull
20Ice Pick Leaf
21Chair
22Opannu
23Paint
24Quartz
25Ihmmyyat
1 2 3 4 5 6 7 8 9 Genokef
D U I U L X R 20 21 22 23 24 25 1Ubastyyat
2Xem
3Mountain
4Bice
5Bhelpowe
6Snow
7Toxin
8Arahi Antler
9Rug
10Healing
11Oua
12Feather
13Silver
14Candle
15Escutcheon
16Jar
17Obsidian
18Elrinel Skull
19Gwyirmir Wing Claw
20Ienoch
21Ice Picks
22Soil
23Mask
24Sceptre
25Diadem
26Anlakrengat Skull
27Spear
28Gravity
29Zunavo
Su-ankh is a mess of collected dialects and accents as they travelled around the world. They struggle to speak other languages properly, but that isn't a surprise, they also struggle with their own language. This had led to Antarcticans adopting exaggerated body language along the way as well, namely angry mannerisms and a lot of rude hand gestures.
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