Umeon
Antarctican

Those living on the southern continent Aphelion refer to themselves by the name of the galactic winds that directed them to this tropical-looking land of snow. Antarcticans are isolationist in nature, and have a strong bond between bands.

Stats
Etymology
Galactic Ice
Diction
ant'ark-tih-can
Lifespan
240 – 280 years
Height
160 – 183 cm / 5'3" – 6'
Renaissance Roughly the same head height
μ
Population

1,450,000
Language
Su-ankh
Elements
Air, Aerogens Rock, Metal Water, Ice
Gallery

Antarctican anatomy and clothing.

Biology

*

Renaissance
Surviving the tundra is mostly due to the haemocyanin in their blood, giving it a blue-purple colour and making their skin mostly blue tones. Besides blue skin, they sport simple cat tails, claws, and their melanin pigmented inner ears and palms to trap heat. That pigmentation from the ears and nose often form patterns on the face as lines and shapes. Their hair colours are metallic shades, naturally heavy in metals.

*

Renaissance

They are proficient hunters and swimmers, though burn through a lot of energy, resulting in the need to sleep longer than any other taothomet. The time of day for this doesn't matter for them as they are cathemeral, and will often be seen passed out wherever they became tired.

Renaissance forms are very Shenuankh in morph, a large cat with a twist of frozen gargoyle in looks. Spines following down the back, a spaded tail, and around the neck a set of membrane-styled wings often used for wind-related hijinks.


History

  • The first descendents of the Shenuankh when they entered Quiescent Mind.
  • After being essentially removed from existence, nothing more than a stain of blood, they managed to congeal back as vaguely ankh-like creatures, called Su-ankh after them.
  • Then were borderline cursed to wander across the continent, following where the wind took them.
      Which seemed a bad idea when they couldn't tell where it wanted them to go in the first damn place.
  • The Su-ankh lineage that became the Antarcticans had survived almost entirely without change since their first fracture at Quiescent Mind.
  • Those they left behind along the way can't say the same, a journey of fracturing, manipulation, and sometimes just plain old evolution.
  • Ileli

  • In the Ileli area, the heka-laced pathogens exuded by the Allmother eventually created the Naha Jalin.
  • Ileli would go on to impact the evolutionary line of the Nechihan, her pathogens unwillingly melding the Reukh and Su-ankh during one of the major flare events from Kin.
  • Other Su-ankh were lost to the Awakened Forest during the flare, and after what could only be described as a time-melding experience, they emerged as Tanarika.
  • The Su-ankh were now gone from the northwest.
  • After leaving Ileli's borders, they travelled southeast through lands now overtaken by the ocean, and their numbers once more diminished when they were grasped by the grasslands that followed.
  • Many seemed contented by these lands and stayed, once more changed by their surroundings, swiftly transformed into Fennreng by the lands and a sprinkling of unaffected evolution.
  • Aphelion

  • The last remaining travellers that went south were greeted by ice floes, a pathway over the ocean and into the southern continent, a tundra paradise where the cold welcomed them, later naming their tribe after the true name of the winds. Those from the mainland often call them Aphelions, which they don't usually mind.

  • Culture & Society

    Antarcticans live in bands created as hunting parties, and settled in areas with dense food populations, usually Entlyu. They would occasionally meet and trade goods, on the basis of keeping each other alive; if one band had plenty of food and another didn't, they would not hesitate to share, as keeping their ilk healthy and alive was far more important than anything else. Today, the bands aren't as closely knit as they once were, as food supplies are more guarded, but the bonds they upheld are still intact. Each band is run by a group of its oldest members, normally three or five, replaced by a younger person when they feel they're too old—and for the more stubborn, when they die.

    Socialising most often occurs around bonfires, which are normally needed only for two things: cooking meals, and warding off the animals and plants that wish to pester them while socialising. If they don't pass out at the bonfire outright, they will curl up inside their in-ground housing. These wooden homes are normally one large room, sometimes sectioned off, raised enough for short windows to allow in natural light. Decorations are made up of creations from pastimes, such as rock and gem carvings, bead-making, and rug-making.


    Qitt Statuette

    Art

    Clothing comprised of large, ill-defined saddle stitching is not an indication of inabilities to render hide and textiles into wearable garments. It became a style choice of their culture as a homage to their ancestors, who mostly made clothing on the fly while travelling. Hides are used to protect mostly the forearms and head from weapons, fangs, and claws; almost everything else is just modesty and personal style. Their headdresses normally cover all of their hair, represent the wind's direction over their lives, and use them to display totems.

    Weaponry

    Weapons they create are made mostly from verdigris, such as daggers and javelins from the feniath trunks and branches, and arrow shafts and arrowheads from Ralera scales, with flights made of starspot. When they bother they're amazing metalworkers but usually stick to creating daggers and spearheads. Certain creatures, however, can destroy or control mineral-based objects and pure plant weapons become an effective replacement.


    Mythology & Folklore

    Bhelpowe An aery made of its namesake.


    Totem System

    Much of their mythos are made up by anything around them, regarding everything as having a meaning and totem. These totems are tied to their calendar, where each day and month hold their own meaning, and play a large role in how one is to be treated within the tribe. Names and status factor into these, as they have become a superstitious people, and will apply these symbolisms into how they raise their children, or go about their daily lives.

    GlyphPrimary TotemAttributeDayTime

    MountainPowerDylennadraDay
    LakeLuckDylennadraNight
    UmeonFertilityUmeonDay
    TownHealthUmeonNight
    HillVitalityIoxetusDay
    BasketProsperityIoxetusNight
    TreeKnowledgeUllDay
    EyeWisdomUllNight
    IceStrengthLlosyllosDay
    ArrowheadWealthLlosyllosNight
    SkySkillXemDay
    AeonAgilityXemNight
    StarProtectionRinDay
    HeartCourageRinNight

    Daily Totem Hover over date for totem.

    1 Reusokef
    DUIULXR
    1 Kin
    2 Yuutl
    3 Stars
    4 Astrolabe
    5 Feniath Branch
    6 Arrow
    7 Fire
    8 Nin
    9 Map
    10 Eye
    11 Nu-Feledos Skull
    12 Gold
    13 Anvil
    14 Esmetl
    15 Hourglass
    16 Mace
    17 Hook
    18 Rain
    19 Aix
    20 Basket
    21 Feniath Leaf
    22 Brooch
    23 Key
    24 Mirror
    25 Garnet
    26 Drum
    27 Beads
    28 Elrinel Fang
    29 Xinvos
    123456
    2 Shenumaf
    DUIULXR
    29
    1 Shenu
    2 Bhelpowe Skull
    3 Hammer
    4 Nu-Feledos
    5 Comet
    6 Ralera
    7 Tiles
    8 Yeu
    9 Hill
    10 Yuutl Horn
    11 Starspot Leaf
    12 Cup
    13 Estoile
    14 Ice
    15 Telqef Skull
    16 Illandrach
    17 Book
    18 Trefoil
    19 Pen
    20 Etun
    21 Uiestemach
    22 Sound
    23 Clarion
    24 Spearhead
    25 Compass (Tool)
    26 Entlyu Hoof
    27 Ralera Scale
    28 Annulet
    29 Vll Pylrok Tultama
    12345
    3 Uemeset
    DUIULXR
    2829
    1 Water
    2 Umeon
    3 Ebyllashutin
    4 Glass
    5 Aery
    6 Vial
    7 Esmetl Skull
    8 Scissors
    9 Axe
    10 Bezant
    11 Sapphire
    12 Pennant
    13 Bronze
    14 Spear Lotus
    15 Gwyirmir Beak
    16 Triskelion
    17 Gryphon
    18 Air
    19 Earrings
    20 Lodestone
    21 Arahi Claw
    22 Esmetl Hoof
    23 Ribbon
    24 Entlyu
    25 Dianocorobaos
    1
    2345678

    4 Djisenmat
    DUIULXR
    202122232425
    1 Shield
    2 Dylennadra
    3 Inkwell
    4 Uir
    5 Blood
    6 Agate
    7 Yuutl Wing
    8 Staff
    9 Sewing Needle
    10 Light
    11 Diamond
    12 Adze
    13 Charm
    14 Necklace
    15 Telqef
    16 Thread
    17 Ball
    18 Clock
    19 Entlyu Skull
    20 Anlakrengat
    21 Comb
    22 Qitt
    23 Feniath
    24 Cloud
    25 Hyqqbhrys
    1234
    5 Inhutef
    DUIULXR
    232425
    1 Nenkhenythus
    2 Ioxetus
    3 Land
    4 Carbuncle
    5 Blade
    6 Bhelpowe Fang
    7 Sky
    8 Wire
    9 Paper
    10 Lock
    11 Arahi
    12 Headdress
    13 Scroll
    14 Ciertes
    15 Ylig
    16 Roa
    17 Compass (mariner)
    18 Entlyu Antler
    19 Belt
    20 Crown
    21 Aerogens
    22 Bracelet
    23 Wheel
    24 Jug
    25 Yuutl Skull
    26 Arrowhead
    27 Vase
    28 Aeon
    29 Tiandrenon
    123
    6 Teninef
    DUIULXR
    26272829
    1 Ull
    2 Ullutyf
    3 Coin
    4 Town
    5 Ink
    6 Dice
    7 Ralera Leaf
    8 Bhelpowe (mineral)
    9 Cloak
    10 Ib
    11 Wing(s)
    12 Iron (tool)
    13 Anlakrengat Claw
    14 Lux
    15 Lightning
    16 Gwyirmir Skull
    17 Bell
    18 Cowl
    19 Amulet
    20 Talon
    21 Plate
    22 Caltrop
    23 Paintbrush
    24 Empyrean
    25 Cyrosophas
    123456

    7 Renwedat
    DUIULXR
    25
    1 Rinquilly
    2 Verdigris
    3 Ruby
    4 Fountain
    5 Rock
    6 Billet
    7 Anlakrengat Fang
    8 Flute
    9 Stardial
    10 Arahi Skull
    11 Ring
    12 Bhelpowe Claw
    13 Void
    14 Well
    15 Io
    16 Bookmark
    17 Knife
    18 Heart
    19 Lake
    20 Ileli
    21 Elrinel
    22 Chisel
    23 Starspot
    24 Conch
    25 Escarbuncle
    26 Wind
    27 Esmetl Tail
    28 Telqef Horn
    29 Rin
    12345
    8 Aatuset
    DUIULXR
    2829
    1 Llosyllos
    2 Heka
    3 Guitar
    4 Volatiles
    5 Qitt Skull
    6 Yuutl Claw
    7 Bow
    8 Gwyirmir
    9 Eoa
    10 Lozenge
    11 Bones
    12 Volcano
    13 Music
    14 Metal
    15 Hand
    16 Chevron
    17 Nail
    18 Harp
    19 Opannu Skull
    20 Ice Pick Leaf
    21 Chair
    22 Opannu
    23 Paint
    24 Quartz
    25 Ihmmyyat
    1
    2345678
    9 Genokef
    DUIULXR
    202122232425
    1 Ubastyyat
    2 Xem
    3 Mountain
    4 Bice
    5 Bhelpowe
    6 Snow
    7 Toxin
    8 Arahi Antler
    9 Rug
    10 Healing
    11 Oua
    12 Feather
    13 Silver
    14 Candle
    15 Escutcheon
    16 Jar
    17 Obsidian
    18 Elrinel Skull
    19 Gwyirmir Wing Claw
    20 Ienoch
    21 Ice Picks
    22 Soil
    23 Mask
    24 Sceptre
    25 Diadem
    26 Anlakrengat Skull
    27 Spear
    28 Gravity
    29 Zunavo


    Language

    Su-ankh is a mess of collected dialects and accents as they travelled around the world. They struggle to speak other languages properly, but that isn't a surprise, they also struggle with their own language. This had led to Antarcticans adopting exaggerated body language along the way as well, namely angry mannerisms and a lot of rude hand gestures.

    Linguistics

    Consonants

    B D F G K L M N P Q T V W Y

    c h r s x z
    No J, or common words start with the miniscule letters

    Vowel Sounds

    A aw, ah, auh
    E ay, eh, e
    I ee
    O uh, oh
    U yoh, you (with Y in front)

    Letter Sequence

    A I E U O Y B

    K G D F N T W

    M P Q L V

    z x h r s c

    Grammar

    Joining words, second starts with vowel, ignore if first word ends in Q or R
    Possessive
    From & of / of the
    Plural: i (after consonant), n (after vowel)
    Female
    Male
    Intersex, Non-Binary, any

    Affixes

    un- / non- / im- / in- / il- / dis- / ir-
    -ive
    -ed / -d
    -en / -n
    -ic
    -able / -ible
    -ie (consonants and y), -nie (vowels)
    -ing
    -dom / -ness
    -less / -free
    -er / -r
    -ut (consonants and y), -yut (vowels)
    -ity
    -ous / -ful / -est